so to set up the system the fluid is being pored into a bowl. (this is half of a uv sphere that has been scaled up the z a bit to make it less deep.) sothat the fluid partical will colid withthis bowl it is important for it to be on the same layer as the parical system, but we dont want the bowl to render so, in the Outliner, you clikc the camra to the right of the bowl: (so that is is greyed out)
(note i did not rename the sphere so it is still called sphere)
(you can use the defalt values)
Next: Set up the fluid sim. on a small plane facing into the bowl. you can use the defalt fluid settings for that as well i used 5000 particals,
Next set up the strand visuatation:
(not to use the path render option you need to Bake the particals first)
the path settings will draw the path of the partical over a set time interval:
to make this path segment move along the total path of the particals over time, i keyframed the interval at fram 0 and 500. (above left is fram 0)
notice the small difference in time step:
so if a particle is moving fast it will create a longer path than one moving slowly.
from here i just set up some nice materials for the path so that is fades out ect.