Tuesday, 6 October 2009

New RayTraing Optermisations in trunk


to test the new ray-traing optimisations i chose a slightly unusual test: a very high poly scene with ambient (ray-traced lighting) (left, the legs each have just over 6 million vertices, the total seen has just under 23 million verities, a lot!!! )
in blender 2.48b it took 46 minutes and 1 second to produce this.
in blender2.5 r23664 it took 6 minutes and 3 second.
My secondray system wich this test was run on is and old linux box with a 1.8Ghz single core Amd and one gb of ram, the file size is just over 780mb.

edit: i used the following render settings:
AO ray traced 5 samples using add, and plain.
osa:8
50%:HD size
all object have no define material
and one sun raysadowed

Thursday, 24 September 2009

Voxel sculting


Raul has stated a new project on voxel sculpting, as he mentions a good example of this in 3d-coat since this is a new concept of modelling/sculpting i downloaded the trial version of 3d-coat (available for win/linux/osx) and writhing 2 minutes was creating:




a underwater rock-formation. Admittedly i was using the materials and brushes supplied with 3d-coat.



The Voxel sculpting work-flow is such that as you extend the object it adds resolution to that extension. the result is that you never end up having a mesh with to low a resolution for your current brush to have effect. of course you can increase the inter resolution (using multi-res) however this will create lots of resolution were you don't need it thus slowing down your system.

Monday, 7 September 2009

Sunday, 21 June 2009

Key board short-cuts for blender 2.5 dev



EDIT: warning many of these are out of data. for an uptodate version go to blenderguru.com


universal:
  • "F1" open blender file
  • "F2" save as
  • "F3" repeat history menu
  • "F4" scroll assistance / switch panel sides
  • "F5" switch panel sides
  • "F6" previous operation properties (nicer than "t")
  • "F7" run script
  • "F11" full screen
  • "F12" render
  • "ctrl+q" Quit
  • "ctrl+w" quick save
  • "ctrl+alt+w" duplicate window
  • "ctrl+u" save user settings
  • "ctrl+o" open resent
  • "ctrl+alt+s" split region menu
  • "ctrl+alt+shift+s" split region into 4 parts
  • "ctrl+alt+f" search
  • "ctlr+shift" redo
  • "ctrl+z" undo
  • "alt+a" play back animation (in all windows)
  • "ctrl+x" reload startup file


(3D view port):
  • "v" switch to vertex paint
  • "tab" toggle into and out of exit mode
  • "r" rotate, (add x,y,z to rotate only about these axis )
  • "alt+r" clear object rotation
  • "t" toggle last operation properties panel
  • "I" Insert Key-frame
  • "alt+I" Delete Key-frame
  • "ctrl+I" Invert selection (selects all unselected items)
  • "a" toggle deselect, select all
  • "shift+a" add object menu
  • "s" scale
  • "shift+s" snap menu
  • "b" box select tool
  • "shift+b" zoom to box selection
  • "n" properties panel
  • "ctrl+space" maximize sub window
  • number keys, vie that layer,
  • shift+number-key add layer to view
  • alt+num-key is for second Row of layers
  • "ctrl+alt+t " ten timer menu, animation playback control

Object mode:

  • "ctrl+t" track menu
  • "alt+o" clear object origin
  • "ctrl+p" parent menu
  • "alt+p" clear parent
  • "alt+s" clear object scale
  • "ctrl+g" group
  • "ctrl+shift+g" add to group
  • "ctrl+alt+g" ungroup
  • "alt+g" clear location
  • "shift+l" select linked menu
shared between object and edit mode
  • "ctrl+alt+c" set centre menu
  • "c" add to selection tool
  • "x" delete selection
  • "alt+z" toggle texture view
  • "z" toggle wire frame view
  • "alt+h" undo all hide
  • "h" hide menu
  • "g" grab move
  • "shift+d" duplicate selection
  • "shift+a" add object menu
  • "shift+w" Warp
Edit mode

  • "ctrl+tab" select mode (eg switch between vertex edge and face modes)
  • "w" subdivide menu
  • "shift+w" warp
  • "e" extrude
  • "alt+r" spin (use "t" or "F6" to change properties)
  • "shift+t" triangulate
  • "u" unwrap menu
  • "shift+p" mesh separate
  • "alt+s" shrink/flatten
  • "ctrl+shift+s" to sphere
  • "shift+f" fill mesh (faces)
  • "ctrl+f" faces menu
  • "alt+f" beauty fill faces
  • "shift+g" similar vertex select
  • "alt+j" triangulated mesh to quad
  • "l" select linked
  • "shift+l" deselect linked
  • "ctrl+n" make normals ...
  • "ctrl+alt+shift+m" select non manifold
Button Window

  • Right click on any value impute to control variable with a key frame, or driver.
  • "I" to insert a key frame will hovering mouse over any value input
  • "d" to add driver
  • "ctrl+centre-mouse-button" will reseize the content, try it!