Tuesday, 6 October 2009
New RayTraing Optermisations in trunk
to test the new ray-traing optimisations i chose a slightly unusual test: a very high poly scene with ambient (ray-traced lighting) (left, the legs each have just over 6 million vertices, the total seen has just under 23 million verities, a lot!!! )
in blender 2.48b it took 46 minutes and 1 second to produce this.
in blender2.5 r23664 it took 6 minutes and 3 second.
My secondray system wich this test was run on is and old linux box with a 1.8Ghz single core Amd and one gb of ram, the file size is just over 780mb.
edit: i used the following render settings:
AO ray traced 5 samples using add, and plain.
osa:8
50%:HD size
all object have no define material
and one sun raysadowed
Thursday, 24 September 2009
Voxel sculting
Raul has stated a new project on voxel sculpting, as he mentions a good example of this in 3d-coat since this is a new concept of modelling/sculpting i downloaded the trial version of 3d-coat (available for win/linux/osx) and writhing 2 minutes was creating:
a underwater rock-formation. Admittedly i was using the materials and brushes supplied with 3d-coat.
The Voxel sculpting work-flow is such that as you extend the object it adds resolution to that extension. the result is that you never end up having a mesh with to low a resolution for your current brush to have effect. of course you can increase the inter resolution (using multi-res) however this will create lots of resolution were you don't need it thus slowing down your system.
Monday, 7 September 2009
Sunday, 21 June 2009
Key board short-cuts for blender 2.5 dev
EDIT: warning many of these are out of data. for an uptodate version go to blenderguru.com
universal:
- "F1" open blender file
- "F2" save as
- "F3" repeat history menu
- "F4" scroll assistance / switch panel sides
- "F5" switch panel sides
- "F6" previous operation properties (nicer than "t")
- "F7" run script
- "F11" full screen
- "F12" render
- "ctrl+q" Quit
- "ctrl+w" quick save
- "ctrl+alt+w" duplicate window
- "ctrl+u" save user settings
- "ctrl+o" open resent
- "ctrl+alt+s" split region menu
- "ctrl+alt+shift+s" split region into 4 parts
- "ctrl+alt+f" search
- "ctlr+shift" redo
- "ctrl+z" undo
- "alt+a" play back animation (in all windows)
- "ctrl+x" reload startup file
(3D view port):
- "v" switch to vertex paint
- "tab" toggle into and out of exit mode
- "r" rotate, (add x,y,z to rotate only about these axis )
- "alt+r" clear object rotation
- "t" toggle last operation properties panel
- "I" Insert Key-frame
- "alt+I" Delete Key-frame
- "ctrl+I" Invert selection (selects all unselected items)
- "a" toggle deselect, select all
- "shift+a" add object menu
- "s" scale
- "shift+s" snap menu
- "b" box select tool
- "shift+b" zoom to box selection
- "n" properties panel
- "ctrl+space" maximize sub window
- number keys, vie that layer,
- shift+number-key add layer to view
- alt+num-key is for second Row of layers
- "ctrl+alt+t " ten timer menu, animation playback control
Object mode:
- "ctrl+t" track menu
- "alt+o" clear object origin
- "ctrl+p" parent menu
- "alt+p" clear parent
- "alt+s" clear object scale
- "ctrl+g" group
- "ctrl+shift+g" add to group
- "ctrl+alt+g" ungroup
- "alt+g" clear location
- "shift+l" select linked menu
- "ctrl+alt+c" set centre menu
- "c" add to selection tool
- "x" delete selection
- "alt+z" toggle texture view
- "z" toggle wire frame view
- "alt+h" undo all hide
- "h" hide menu
- "g" grab move
- "shift+d" duplicate selection
- "shift+a" add object menu
- "shift+w" Warp
- "ctrl+tab" select mode (eg switch between vertex edge and face modes)
- "w" subdivide menu
- "shift+w" warp
- "e" extrude
- "alt+r" spin (use "t" or "F6" to change properties)
- "shift+t" triangulate
- "u" unwrap menu
- "shift+p" mesh separate
- "alt+s" shrink/flatten
- "ctrl+shift+s" to sphere
- "shift+f" fill mesh (faces)
- "ctrl+f" faces menu
- "alt+f" beauty fill faces
- "shift+g" similar vertex select
- "alt+j" triangulated mesh to quad
- "l" select linked
- "shift+l" deselect linked
- "ctrl+n" make normals ...
- "ctrl+alt+shift+m" select non manifold
- Right click on any value impute to control variable with a key frame, or driver.
- "I" to insert a key frame will hovering mouse over any value input
- "d" to add driver
- "ctrl+centre-mouse-button" will reseize the content, try it!
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