Sunday 21 June 2009

Key board short-cuts for blender 2.5 dev



EDIT: warning many of these are out of data. for an uptodate version go to blenderguru.com


universal:
  • "F1" open blender file
  • "F2" save as
  • "F3" repeat history menu
  • "F4" scroll assistance / switch panel sides
  • "F5" switch panel sides
  • "F6" previous operation properties (nicer than "t")
  • "F7" run script
  • "F11" full screen
  • "F12" render
  • "ctrl+q" Quit
  • "ctrl+w" quick save
  • "ctrl+alt+w" duplicate window
  • "ctrl+u" save user settings
  • "ctrl+o" open resent
  • "ctrl+alt+s" split region menu
  • "ctrl+alt+shift+s" split region into 4 parts
  • "ctrl+alt+f" search
  • "ctlr+shift" redo
  • "ctrl+z" undo
  • "alt+a" play back animation (in all windows)
  • "ctrl+x" reload startup file


(3D view port):
  • "v" switch to vertex paint
  • "tab" toggle into and out of exit mode
  • "r" rotate, (add x,y,z to rotate only about these axis )
  • "alt+r" clear object rotation
  • "t" toggle last operation properties panel
  • "I" Insert Key-frame
  • "alt+I" Delete Key-frame
  • "ctrl+I" Invert selection (selects all unselected items)
  • "a" toggle deselect, select all
  • "shift+a" add object menu
  • "s" scale
  • "shift+s" snap menu
  • "b" box select tool
  • "shift+b" zoom to box selection
  • "n" properties panel
  • "ctrl+space" maximize sub window
  • number keys, vie that layer,
  • shift+number-key add layer to view
  • alt+num-key is for second Row of layers
  • "ctrl+alt+t " ten timer menu, animation playback control

Object mode:

  • "ctrl+t" track menu
  • "alt+o" clear object origin
  • "ctrl+p" parent menu
  • "alt+p" clear parent
  • "alt+s" clear object scale
  • "ctrl+g" group
  • "ctrl+shift+g" add to group
  • "ctrl+alt+g" ungroup
  • "alt+g" clear location
  • "shift+l" select linked menu
shared between object and edit mode
  • "ctrl+alt+c" set centre menu
  • "c" add to selection tool
  • "x" delete selection
  • "alt+z" toggle texture view
  • "z" toggle wire frame view
  • "alt+h" undo all hide
  • "h" hide menu
  • "g" grab move
  • "shift+d" duplicate selection
  • "shift+a" add object menu
  • "shift+w" Warp
Edit mode

  • "ctrl+tab" select mode (eg switch between vertex edge and face modes)
  • "w" subdivide menu
  • "shift+w" warp
  • "e" extrude
  • "alt+r" spin (use "t" or "F6" to change properties)
  • "shift+t" triangulate
  • "u" unwrap menu
  • "shift+p" mesh separate
  • "alt+s" shrink/flatten
  • "ctrl+shift+s" to sphere
  • "shift+f" fill mesh (faces)
  • "ctrl+f" faces menu
  • "alt+f" beauty fill faces
  • "shift+g" similar vertex select
  • "alt+j" triangulated mesh to quad
  • "l" select linked
  • "shift+l" deselect linked
  • "ctrl+n" make normals ...
  • "ctrl+alt+shift+m" select non manifold
Button Window

  • Right click on any value impute to control variable with a key frame, or driver.
  • "I" to insert a key frame will hovering mouse over any value input
  • "d" to add driver
  • "ctrl+centre-mouse-button" will reseize the content, try it!

9 comments:

  1. What i understand is that the keymap for the 2.5 version will be as close as possible to the previous version, and this is good. Anyway, we'll have an editor. But some discussion about the bmesh project talked about using QWE to switch selection mode. Here the post i made regarding this subject. I whish some important developers could read it.

    54. Axon D | June 22, 2009 at 5:50 am

    I saw the actual keymap for bmesh with a release on graphicall. The qwe used to switch the selection mode doesn’t seems optimal to me. I know it is not at a final state, but i would like to share some ideas on the interface. My suggestions go beyond this project i know but it’s here first, i think, that it could solves some problems...

    http://bmeshblender.wordpress.com/2009/06/12/modifiers-and-ngons/

    ReplyDelete
  2. Cool thanks! Now I can finally add objects in Blender 2.50 :P (space didn't work...)

    ReplyDelete
  3. What is going to happen to all the shortcuts for the different buttons options like: F5 for materials and F6 for textures. I am using them a thousand times a day so I really need those. If they are not built in by standard is it possible to put them teher my self?? I think I remember Ton speaking about that kind od options to create shortcuts youself!?

    Thanks for answers :o)
    //Robin

    ReplyDelete
  4. Hi, any idea how I navigate on a mac laptop?
    Command, Alt etc.. don't seem to work for panning and rotating round the model in 2.5.

    ReplyDelete
  5. In Blender 2.53 Shift-F in edit mode is still Fly Mode instead of fill mesh.

    ReplyDelete
  6. Not even UNDO works; Control-Z seems to switch between shaded and unshaded in 2.55. There is also no menu entry or button for UNDO.

    Guys, if you want to overcome the reputation of Blender being a UI mess, please, at least get the basics right.

    Also, you need to make Super an alternative to Alt on UNIX, otherwise you have an irreconcilable conflict with standard Linux bindings.

    ReplyDelete
  7. I'm using Blender 2.57 and for some reason the "Alt+S" in edit mode doesn't work, nothing happens.

    ReplyDelete
  8. Hi, I'm using blender 2.59....There the shift+f doesn't work....

    ReplyDelete
  9. If a short-cut key doesn't work for you, you could open the user preferences and create your own short-cut for the desired action.

    Open user preferences by either finding it in the file drop-down or in 2.66.1, you could use Ctrl+alt+U.

    Hope this helped!

    ReplyDelete